Update #3


There are will be 2 parts - few words about things that i want to explain and patchnote.

Uf... A whole month has passed since the last update. All that time i tried to change gameplay to make it more interesting.When some new abilities were add i losed my "vision of my game", not completely, i realized that this version of my game can't live and be interesting for game session over 10 minutes and it hard to make something interesting for player. I want  player will find all abilities and then he will want to combine them to play it. So i decided to add some new enemies with variety of decks and then look how the game played now. After it and some playtests i realized that craft is not comfortable and game needs something new. 

After 4 days and few iterations i finally find craft system that is more comfortable for players. New system solves several problems, some players don't realize, why they can't create a creature with 0 hp and i don't explained about new system with slots for ability. Now it easy for understand it. There are some screenshots with new craft system :




So after it i returned to gameplay problem. All time when i developed that game i want to make gameplay where player can play successfully with many small creatures or one big creature. But gameplay don't allow player to create big creature, when i realized it, i felt stupid. Earlier in my game at end of your turn all cards in your hand move into "drop pile" but now it doesn't. Now at start of your turn you draw less cards, but they remain in hands.

That's all.  And now - patchnote


Patchnote

[GAMEPLAY]

-At end of your turn your cards remain in hand.

-Count of drawed cards now 2. Every second battle that count increase by 1 (2-4-6-8).

-Number of drawn cards now 2. Every second battle this number increasing by 1 (2-4-6-8).

-New craft system!

[CARDS]

+Diversion.  Summon: Remove random enemy minion, move on enemy side

+Box with troubles. Summon: Get 1 charge. Give minion +1/+1 for every charge

+Bone Lance. Summon: Deal 2 damage to enemy

+Book of necromastery. Summon: summon creature with stats of random creature that died at this game

+Garbage hater. StartTurn: if player's drop pile is empty it get +2/+1

+Guard. Summon:  if you have less hp than your opponent then creature get +3/+3

+Help!.  Start turn: if there is only 1 your creature on table summon 1/1 minion

+Loot box. Summon: draw 3 cards

+Lunch box.  Summon:  heal your character for 3 hp

+Radar.  Summon: Give random creature in your hand +2/+2

+Sharpened Blade. Attack: Get +1 attack

+Sword Shield. Summon: Gets as much hp as attack

+Trash cannon. Summon: Deal 1 damage for every card in player's drop pile

+Please, faster!. Summon: deal 4 damage toy your and enemy character

+Last advice. Death: Give +2/+2 random ally

+Ptomaine. Death: Kill random enemy

+Last rush. Summon: get +1/+1 for each card at the hand then discard your hand

+Death wish. Death: resurrect random creature that died at this game

[OTHER]

-Tooltips for resources, abilities and creatures on mouse over card. Creature's tooltip also show abilities text if it as.

-Some effects do not work instantly, so the player can see what is happening.

Get Battle of the Occultists

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